Khan Academy Review

A lot of websites can help people out when studying. I recently reviewed Quizlet and gave it a good review. I would still recommend that but, there is one other helpful website I would put ahead of it. That website is, Khan Academy.

What I like about Khan Academy is that it is a very diverse tool to use. There are many different ways to use Khan Academy. You can watch videos that can help you and you can do practice problems afterward. There are also multiple different things you can study on there too.

Subjects include math, science, computing, history, and economics. They branch off into subcategories and include multiple different sub-subjects. I have used Khan Academy before and I found it very useful. The videos can range anywhere from three to ten minutes. They go very in-depth and I found them very useful. I also like how they give mini achievements as you go through the different lessons. It really makes you feel like you are learning a lot more.

One other benefit is that you can access it anywhere. It’s very convenient to your needs. You don’t have to go anywhere to practice your assignments. This is unrelated to college students but, if you wanted to start your kid off young around the age of five or so, it is a great way to start them. The lessons can be very elementary for young kids.

There are a few downsides to Khan Academy. There are a lot of subjects but, they don’t have every single subject. I have also recently noticed that it has been slow in some cases while using the website. It could be just a slight glitch on the website that day but, I still would recommend it.

Overall, I would recommend the use of Khan Acamedy. There are definitely more ups than down. I liked to use it in high school and I still found it to be useful. If you want to study for finals in a certain subject then I would highly recommend the use of Khan Acamedy.

 

Video Games and Violence, Do they correlate? Part 2

The age-old question “Do video games lead to violence” springs to life again. I have previously discussed this question before but not as in-depth as I could have gone. I covered the basics of what surrounds this topic, but the questions still linger. Now, I will go more in depth, I will survey multiple studies, gather the evidence and come to a conclusion that video games do not directly cause acts of violence, instead, they cause more aggression.

Before I get into the specifics of the data, I will go over some key terms that will help clear up any misunderstandings. Aggression is hostile or violent behavior or attitudes toward another. Aggression is used in a bunch of research and is very relevant to this topic because it is being compared and contrasted with violence. Violence is behavior involving physical force intended to hurt, damage, or kill someone or something. A video game is a game played by electronically manipulating images produced by a computer program on a television screen or other display screen.

The first thing to discuss is why are video games the main point of discussion? Somebody can make the argument that watching violent television programs can have the same effect? A very well constructed scholarly review by Jodi L. Whitaker and Brad J. Bushman titled A REVIEW OF THE EFFECTS OF VIOLENT VIDEO GAMES  is going to be our best friend when it comes to figuring out these answers. In their review, they state “people learn better when they are actively involved” (Bushman 1035). An example I’d like to bring is would you rather watch a basketball training video and that be it or actually do the exercises in the training video? LeBron James didn’t become great by watching Michael Jordan, he put the work in to be successful. In this scenario, at a young age or even any age in general, by playing the video game you are controlling the person that is doing the shooting, fighting or killing. Not only do you get put into the perspective of the person in the game, in some cases you get rewarded for doing certain actions. In the same review, they say “It is well known that rewarding behavior increases its frequency” (Bushman 1036). The theory behind this is if you tell people that what you are doing is good and that you are on the right track, then more people will do it. You don’t get rewarded for what someone else does on a television show. Also, in the article, they state “Experimental studies have shown that playing violent games directly causes players to behave more aggressively” (Bushman 1037). Long-term effects of built-up aggression lead to physical and verbal fights with others. People also have more aggressive thoughts as well. They aren’t the only ones to think that way too.

The APA (American Psychological Association) also has their own review. Their main object in their review was to let the public know of the effects of violent video games on children. They state that these video games increase aggression and have a negative impact on prosocial behavior. They also agree with Bushman in his review of the fact that playing the violent video game is bad because they are interactive unlike television shows or movies. The APA also writes an article about how violent video games are more harmful than violent movies and television because they are interactive.

PBS has also commented on this topic in their own post. They discussed how scientists went about studying this topic. Similarly to other studies, they had kids play violent video games for a few minutes and then see if their behavior changes. They also tested to see if the kids had more aggressive thoughts by showing “the word “explo_e” as explode rather than explore” (Keim). This is an interesting theory. As I read through that part of the article, the first word I thought of was explore. Of course, I was calm at the time of reading so I decided that I would play a violent video game a day later and see if anything changed. Even after playing the violent game I still thought of the word explore. That may be because I had that thought of the word explore previously but I thought I would see what I thought a day later. Anyways the results from the 130,000 people studied is that they saw an increase in aggressive thoughts and feelings. Who was the person who did these tests? Our boy, Brad Bushman. Here is a plot twist though, “To Bushman, video games aren’t likely to be the sole source of violence, but an amplifier” (Keim).

You see these studies done by him and you think that he must think these games cause violence. These studies were done and they proved that these games cause increased in aggression. That doesn’t answer the question if they cause acts of violence though. In an article by Ohio State arts and sciences department, Bushman talks more about this topic. Some background on Bushman, he has been studying this topic for about 30 years now and has conducted more than 50 studies on violent media effects. In 2010 he conducted a study across the world with others to determine what the effects of violent video games had on people. The results of testing more than 130,000 people show an increase in aggressive thoughts, angry feelings, and physiological arousal. That means increased heart rate and blood pressure.

Clearly while going through this you definitely see that these games cause increased aggression. However, playing one game isn’t going to make you violent. I love the analogy that Bushman comes up with comparing violent video games to smoking. Bushman says that “A single cigarette won’t cause lung cancer, but smoking over weeks or months or years greatly increases the risk. In the same way, repeated exposure to violent video games may have a cumulative effect on aggression.” I absolutely love this comparison because, think about it, it is true. For the purpose of testing, they only play for a bit. If they played for a while it would most likely have a greater effect on them just like smoking would. In fact, Chris Furguson would even go as far to say these games help reduce violence.

In a CNN article, Chris Ferguson is a professor of psychology at Stetson University. He goes as far to say that these violent video games cause less violence. Furguson says that “you keep them off the streets and out of trouble” (Scutti). That is an interesting proposal but one that I could understand. If they keep playing these games they wouldn’t think to cause acts of violence because they would be entertained by the game. He even says that these testing methods are outdated and that new studies with better methods failed to find a correlation between acts of violence and increased aggression. Wow, bold statement. I mean I do understand why he would say that. You would have to test over a long period of time but, the results do show increased aggression in this kids. With increased aggression at a young age, that increases their chances of becoming violent adults.

So there it is a summary of some scholarly studies and some thoughts of some professors on this topic. So, what should be the takeaway? The takeaway is that these games do cause you to become more aggressive and do not directly cause a person to make a violent act in society.

To wrap this up I thought I would give my perspective on this situation. I personally feel like these games can definitely make you more aggressive but, that is if they make you upset. I’ve been playing violent video games since I was 12 and I do not consider myself aggressive, nor do my friends and family. Have I gotten upset with these games? Absolutely. However, I play other games like Madden and FIFA and those upset me sometimes too. I’m not doubting the research, I just think to put the blame solely on violent video games isn’t completely fair. Do they cause people to be more aggressive? The studies prove that. I feel that if parents monitor their kids’ behavior and don’t let things get out of hand, then everything should be fine.

 

References

http://scholarlycommons.law.wlu.edu/cgi/viewcontent.cgi?article=1065&context=wlulr

http://www.apa.org/news/press/releases/2015/08/violent-video-games.pdf

http://www.apa.org/news/press/releases/2000/04/video-games.aspx

http://www.pbs.org/wgbh/nova/next/body/what-science-knows-about-video-games-and-violence/

https://artsandsciences.osu.edu/ascent/2013/autumn/do-violent-video-games-fuel-violence

http://www.cnn.com/2016/07/25/health/video-games-and-violence/index.html

My Digital Activity

During the semester we had to participate in different digital activities. These activities varied from googling yourself, making a twitter account or creating a blog. So I decided to make an interactive digital activity on quizlet.

Recently we talked about tipping points in my First Year Seminar class and I think the class and I found it very interesting. Some of the tipping points included driverless cars and AI decision making. What I thought I would do is create a quizlet based on those tipping points testing everyone’s knowledge on when we are expected to have this technology.

I realize the end of the semester is coming around but, I feel that doing this is a great way to test your memory.  Also, I feel like the class really involved in discussions so, they may appreciate this digital activity.

I could also see this being beneficial after this semester too. These tipping points are points of a lot of discussion outside of college. Having a knowledge of these tipping points and when they are projected to occur could help in a conversation. All you have to do to participate in this activity is follow the link I provided and give it a shot!

I also think that this activity will also expand your use of your own digital world. I’ve been using quizlet since 7th grade and I always found it useful. Adding quizlet to your supply of online tools, then what are you waiting for?

Even if you don’t want to do my quiz, Quizlet has plenty of other question sets that you can go through and do. If you so desire, you can even make your own for this upcoming finals week. The best part is that Quizlet is free! There is an option to pay but it is not necessary if you just want to make flashcards.

I hope you check out my quiz at https://quizlet.com/250633140/fys142-tipping-points-flash-cards/?new. I would love to know what you got on my test. I highly recommend that you check out Quizlet because it is a very useful tool to use!

 

New Technologies Usually Excite Me, Not This One

I’m getting a new phone for my birthday but, that doesn’t interest you. My point is that I am usually excited by about new technology and sometimes receiving it. The topic I want to discuss is the concept behind self-driving cars. I recently read over in a report titled Deep Shift Technology Tipping Points
and Societal Impact and noticed that there was a self-driving section in the report. I have never been high on the idea of self-driving cars. I do not like not being able to have control over the car and I am always afraid it will get hacked or something.

In the article goes into some interesting details. Driverless cars will equal about 10% of the cars on a U.S road by 2026. I find that really interesting that already we are hearing about these cars so soon. Think about it, in approximately eight years, we will see a lot more of these cars on the road. We are even seeing some self-driving cars right now. Look at Japan. In a CNN article by Daniel Shane, he talks about how Nissan is already putting some of these cars on the road in Japan by 2019. These cars will have all of these cameras and sensors to make sure that the car can navigate correctly.

It is not only Japan and Nissan who are looking towards the future, GM is as well. In an NBC article by Phil LeBeau, he talks about how GM wants to get self-driving on the roads by 2019 as well. In fact, they have some Chevy Bolts on the road being tested in the San Fransisco. It seems as if they want to make this a taxi service? Maybe just for now.

Going to back to the original article, these cars do have some positives going for them. Safety will definitely be improved or else if something goes wrong we could have some big lawsuits. These cars would also be electric and won’t be giving off a lot of air pollution. Some negatives are that truck and taxi drivers will more than likely lose their job. We now get to which I think is the biggest negative and that is the possibility of somebody hacking your car. I’m sure that somehow GM and Nissan will figure out ways to counter that but hackers are always thinking. If it was not for the possibility of hacking or the car just responding incorrectly, I would be all in but, that’s not the case. We have a lot of time to perfect this right now though. I think we will be in good hands down the road.